Your character may worship any of the gods from the sourcebooks, from Jay's pantheon, or from the list below. Forces and philosophies are also valid choices (as a holdover from the 2nd edition Complete Priest's Handbook). Paladins of the faiths below gain additional powers, as noted. Clerics and paladins of these faiths must meet the alignment requirements listed. Evil paladins use Smite Good instead of Smite Evil.
Name | Description | Cleric alignments | Paladin alignments | Domains | Paladin special power | Notes |
---|---|---|---|---|---|---|
Zadrinia | Goddess of community and safety | Any lawful | L/N | Healing, Law, Protection, War | +1 morale bonus to attack and AC while defending noncombatants. | Patron goddess of Dinas Mawr |
Yilitrem | Patron of the arts | Any non-evil | N/G | Air, Good, Knowledge, Luck | +2 divine bonus to Perform checks; Perform is a class skill. | |
Faynwan | Lord of Death | Any | L/G, N/N, C/E | Death, Destruction, Earth, Strength | Smite Undead 1/day (as Smite Evil). | Each alignment has its own sect. |
Unil-Gal | God of the sun and life | Any good | L/G | Good, Healing, Sun, Water | Turn Undead as a cleric of equal level. | |
Arus | God of freedom | Any chaotic | C/G | Chaos, Travel, Knowledge, Magic | Break Enchantment 1/day at 7th level, with caster level equal to paladin level. | The church of Arus funds the orphanage in Dinas Felin. |
Purificationism | Philosophy of purity | Any evil | L/E or N/E | Destruction, Evil, Fire, Strength | +2 divine bonus to Intimidate checks; Intimidate is a class skill. | The KKK with power. Formerly popular among the gray elves of Ost Talath. |
Drelinnor | Patron of crafts | Any | L/N | Earth, Fire, Plant, Strength | +3 divine bonus to Craft checks. | |
Daewyr | The Dweller in Darkness, keeper of secrets | L/N, N/N, C/N | C/N | Death, Earth, Magic, Trickery | +2 divine bonus to Bluff checks; Bluff is a class skill. | Temples of Daewyr may include labyrinths with deadly traps. The priesthood has been known to aid one clan of vampires against another. |
Curian | Giver and protector of children | L/G, N/G, L/N, N/N | L/G | Animal, Healing, Protection, Sun | Lay on Hands to cast any "Remove" spell. This uses up 10 HP of healing power per spell level. | |
Shaan | Moon goddess, finder of secrets | N/G, C/G, N/N, C/N | C/G | Chaos, Knowledge, Magic, Water | +3 divine bonus to Sense Motive checks. | Shaan's rituals demand privacy. Also known as Aine. |
Bela and Kira | Twin Gods of Peace | Any non-chaotic | L/G | Air, Good, Law, Protection | +3 divine bonus to Diplomacy checks. | |
Tinandel | Patron of travelers | Any except L/G or C/E | N/N | Animal, Luck, Plant, Travel | +3 divine bonus to Knowledge (geography) checks; Knowledge (geography) is a class skill. Know Direction 3/day. | Tinandel has shrines, but no temples. His priesthood trades in maps. |
Sythith | Beastly god | Any except L/G | C/E | Evil, Destruction, Trickery, War | Death Knell 1/day. | Worshipped by nearby minotaur and gnoll populations. |